Feeding Frenzy 2 Mac
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Feeding Frenzy |
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Developers: Sprout Games, PopCap Games This game has unused areas. |
You're out to eat a shark. Not a very big plot line here. Honestly, the real-life plot line that this game was one of the victims of EA trying to retcon entire PopCap games from existence (with the other notable victim being the entire Bookworm series) is more notable than anything else we could write here.
Unused Level
With the data for the other levels, there is an unused level in the folder 'edtest'. This level appears to have been used during development, as Stun, Shield and Feeding Fury are power-ups in the final game.
The hidden level 0 is accessed by downloading a version of the game with the 'resource' and 'config' folders, then to copy the 'stage,' 'startscreen' and 'completestage' into another level's folder and overwrite the files, preferrably 'SmallFishSmallPond'.
This is the unused level. It has the Big Ridge scene, and is flooded with orcas, angelfish, minnows and pufferfish. It also contains an abundance of poison minnows and mines that rarely remain on-screen due to the swarms of fish. The only powerup seen during this gameplay was the Fury Bubble, the other bubbles were only starfish and extra lives--and yes, that means that the Stun and Shield power ups mentioned in the description are totally absent. The food bank also fills very slowly, but you can be killed very often.
The level is probably this crowded to test the limit of the 'Feeding Fury' power-up, and it seems it was set up to be deliberately easy to tweak so it could be used to test other power-ups, like the aforementioned Stun and Shield powerups.
Unused Playable Characters
Hidden in the 'fish' subfolder of the 'config' folder are two unused .xml files for player fish, named 'pufferplayer.xml' and 'sharkplayer.xml'. As shown in the names, they are for a pufferfish player and a shark player--and in fact, these player characters have actual names, despite going unused! The Shark is named 'Max', and the Pufferfish is named 'Spike'.
.xml file | Description | In-game result |
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An unused player .xml file for Max the Shark | ||
An unused player .xml file for Spike the Pufferfish |
Feeding Frenzy 2 Mac
It seems that they were initial players in place of JD the John Dory, or were otherwise meant to appear in the late-game places that he shows up in, due to their 'class' parameter being set to 'JohnDoryPlayer'.
Unused Animations
An unused idle animation for the pufferfish.while technically not unused, it's normally unseen as idle animations only ever play when a fish is controlled by a player and the playerfish is idle. due to the unused player XML of 'Spike the Pufferfish' being found it was likely a leftover of when it was considered playable as it's the only fish in the final game that has an idle that isn't playable at any point.
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Feeding Frenzy 2: Shipwreck Showdown |
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Developer: Sprout Games This game has unused graphics. |
Feeding Frenzy 2: Shipwreck Showdown is the sequel to Feeding Frenzy, and you're still trying to eat every sea creature in sight!
At least this time you have a reason: to stop an alien fish from infecting the sea eternally, unlike the shark-eating plot in the original which makes it look as if they begged for a plot line.
Unused Graphics
A leftover title screen graphic from the first Feeding Frenzy game.
Another leftover from Feeding Frenzy, this would show on one of the info screens shown before a level. Andy is not playable in this game.
Feeding Frenzy 2 Mac Download
A placeholder graphic shown when an image is deleted.
Another placeholder graphic, presumably for the item bubbles.
Unused Animations
Unused idle animation of the Leopard Shark while not technically unused it's normally unseen due to the fact that Idle animations are only used in cutscenes and for player fish and at no point does the Leopard Shark appear in a cutscene or as a playable character possibly indicating an unused playable role.
Unused idle animation of the Cod just like the Leopard Shark, it's normally unseen due to the fact it never appears in cutscenes or as a playable character possibly hinting a cut playable role.
Unused idle animation of the Marlin just like the Leopard Shark it's normally unseen due to not being in a cutscene or being a playable character.interestingly The Marlin is one of the few fish who's sprites are reused directly from Feeding Frenzy rather then it's sequel and the animation quality matches that of that game despite the fact this animation doesn't exist in the first game it seemed likely it was made for the first game to be playable at some point but got cut and removed from it then brought back for the sequel for a possible playable role only to be cut again and this time leftover in the final game.
An unused turn animation for the Mermaid while technically not unused, it's normally unseen as never at any point does the Mermaid turn or appears as an enemy to turn and only appears as a special entity that only swims forward without turning leaving this unusual looking animation unused.
Sony Vegas?
In the sounds folder, there are 2 SFK files, 'feedingfrenzy.ogg.sfk' and 'tripplefrenzy.ogg.sfk'. SFK files are automatically generated when a file is opened in the video editing software 'Sony Vegas'. Supposedly, the creators used Sony Vegas for the sound effects and accidentally left these in the game.