Dnd 5e Dmg Calculating Encounter Difficulty

The encounter creation method from the DMG is based around having 4-8 encounters with 1-2 short rests, so they are on the easy side to start with. A single deadly encounter, especially against a single enemy, isn't likely to be difficult when the players are on full resources, but if they've already been through some medium/hard encounters, then it becomes a real threat. The 5e DMG has several tables for calculating the difficulty of combat encounters. Have people found these to be accurate? My 3.5 DM sometimes talks about how easily we've overcome an encounter that technically qualifies as 'hard' or 'deadly.' I have a hard time believing that's just because we rolled well or are just really good at the game.

Tested with FG version 3.3.5.
This is an update/streamline of hereander's original version that was updated by Fudly.Dnd 5e dmg calculating encounter difficulty calculator
How it works:
Put the attachment in your fantasy ground's extensions folder. On my computer that is:
C:UsersOlogAppDataRoamingFantasy Groundsextensions

Activate the extension for your campaign
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Choose whether you want to get party levels from the combat tracker or the party sheet.
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To use this, as you're creating a new encounter, click the refresh button to update the XP total, and then press 'Calculate Encounter Difficulty' to output the difficulty of the encounter to chat.
Dnd 5e Dmg Calculating Encounter Difficulty

Calculating Encounter Difficulty 5e

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Dnd 5e Dmg Calculating Encounter Difficulty Test


Dnd 5e Dmg Calculating Encounter Difficulty Scale

This version uses Fudly's formula for calculating the difficulty, which seems to agree with the 5E DMG. I removed the 'super deadly' threshold, and any changes to the random encounter template. Encounters generated using random encounter template will still have the difficulty calculator available. Attached Files
  • 5E_Encounter_Calc_new.ext(3.5 KB, 1192 views)